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id
string
episode_id
string
chunk_idx
int32
frame_idx
int32
action
string
kill_flag
int32
death_flag
int32
split
string
image_bytes
unknown
hdf5_dm_july2021_1200_0
hdf5_dm_july2021_1200
0
0
<|action_start|> 0 0 ; -2 10 ; 4 10 <|action_end|>
1
0
test
[ 255, 216, 255, 224, 0, 16, 74, 70, 73, 70, 0, 1, 1, 0, 0, 1, 0, 1, 0, 0, 255, 219, 0, 67, 0, 5, 3, 4, 4, 4, 3, 5, 4, 4, 4, 5, 5, 5, 6, 7, 12, 8, 7, 7, 7, 7, 15, 11, 11, 9, 12, 17, 15, 18, 18, 17, 15, 17...
hdf5_dm_july2021_1200_1
hdf5_dm_july2021_1200
1
3
<|action_start|> 100 4 A S Shift ; 300 -2 A S ; 60 -2 A S <|action_end|>
0
0
test
[ 255, 216, 255, 224, 0, 16, 74, 70, 73, 70, 0, 1, 1, 0, 0, 1, 0, 1, 0, 0, 255, 219, 0, 67, 0, 5, 3, 4, 4, 4, 3, 5, 4, 4, 4, 5, 5, 5, 6, 7, 12, 8, 7, 7, 7, 7, 15, 11, 11, 9, 12, 17, 15, 18, 18, 17, 15, 17...
hdf5_dm_july2021_1200_2
hdf5_dm_july2021_1200
2
6
<|action_start|> 0 0 A S ; 0 0 A S ; 200 -10 A S <|action_end|>
0
0
test
[ 255, 216, 255, 224, 0, 16, 74, 70, 73, 70, 0, 1, 1, 0, 0, 1, 0, 1, 0, 0, 255, 219, 0, 67, 0, 5, 3, 4, 4, 4, 3, 5, 4, 4, 4, 5, 5, 5, 6, 7, 12, 8, 7, 7, 7, 7, 15, 11, 11, 9, 12, 17, 15, 18, 18, 17, 15, 17...
hdf5_dm_july2021_1200_3
hdf5_dm_july2021_1200
3
9
<|action_start|> 500 20 A S ; 200 20 S ; 0 0 A <|action_end|>
0
0
test
[ 255, 216, 255, 224, 0, 16, 74, 70, 73, 70, 0, 1, 1, 0, 0, 1, 0, 1, 0, 0, 255, 219, 0, 67, 0, 5, 3, 4, 4, 4, 3, 5, 4, 4, 4, 5, 5, 5, 6, 7, 12, 8, 7, 7, 7, 7, 15, 11, 11, 9, 12, 17, 15, 18, 18, 17, 15, 17...
hdf5_dm_july2021_1200_4
hdf5_dm_july2021_1200
4
12
<|action_start|> 60 -4 D ; 100 -4 D ; 200 -4 D <|action_end|>
0
0
test
[ 255, 216, 255, 224, 0, 16, 74, 70, 73, 70, 0, 1, 1, 0, 0, 1, 0, 1, 0, 0, 255, 219, 0, 67, 0, 5, 3, 4, 4, 4, 3, 5, 4, 4, 4, 5, 5, 5, 6, 7, 12, 8, 7, 7, 7, 7, 15, 11, 11, 9, 12, 17, 15, 18, 18, 17, 15, 17...
hdf5_dm_july2021_1200_5
hdf5_dm_july2021_1200
5
15
<|action_start|> 100 -10 W D ; 2 -4 W D ; 20 -4 W D <|action_end|>
0
0
test
[ 255, 216, 255, 224, 0, 16, 74, 70, 73, 70, 0, 1, 1, 0, 0, 1, 0, 1, 0, 0, 255, 219, 0, 67, 0, 5, 3, 4, 4, 4, 3, 5, 4, 4, 4, 5, 5, 5, 6, 7, 12, 8, 7, 7, 7, 7, 15, 11, 11, 9, 12, 17, 15, 18, 18, 17, 15, 17...
hdf5_dm_july2021_1200_6
hdf5_dm_july2021_1200
6
18
<|action_start|> 20 2 W D ; 0 0 W D ; 0 0 <|action_end|>
0
0
test
[ 255, 216, 255, 224, 0, 16, 74, 70, 73, 70, 0, 1, 1, 0, 0, 1, 0, 1, 0, 0, 255, 219, 0, 67, 0, 5, 3, 4, 4, 4, 3, 5, 4, 4, 4, 5, 5, 5, 6, 7, 12, 8, 7, 7, 7, 7, 15, 11, 11, 9, 12, 17, 15, 18, 18, 17, 15, 17...
hdf5_dm_july2021_1200_7
hdf5_dm_july2021_1200
7
21
<|action_start|> 20 -10 ; 30 -20 ; 10 -4 S D Shift <|action_end|>
0
0
test
[ 255, 216, 255, 224, 0, 16, 74, 70, 73, 70, 0, 1, 1, 0, 0, 1, 0, 1, 0, 0, 255, 219, 0, 67, 0, 5, 3, 4, 4, 4, 3, 5, 4, 4, 4, 5, 5, 5, 6, 7, 12, 8, 7, 7, 7, 7, 15, 11, 11, 9, 12, 17, 15, 18, 18, 17, 15, 17...
hdf5_dm_july2021_1200_8
hdf5_dm_july2021_1200
8
24
<|action_start|> 1000 -100 Space 1 ; 0 0 A ; 0 0 A <|action_end|>
0
0
test
[ 255, 216, 255, 224, 0, 16, 74, 70, 73, 70, 0, 1, 1, 0, 0, 1, 0, 1, 0, 0, 255, 219, 0, 67, 0, 5, 3, 4, 4, 4, 3, 5, 4, 4, 4, 5, 5, 5, 6, 7, 12, 8, 7, 7, 7, 7, 15, 11, 11, 9, 12, 17, 15, 18, 18, 17, 15, 17...
hdf5_dm_july2021_1200_9
hdf5_dm_july2021_1200
9
27
<|action_start|> 200 0 A ; 500 50 W A ; 100 10 W A Shift <|action_end|>
0
0
test
[ 255, 216, 255, 224, 0, 16, 74, 70, 73, 70, 0, 1, 1, 0, 0, 1, 0, 1, 0, 0, 255, 219, 0, 67, 0, 5, 3, 4, 4, 4, 3, 5, 4, 4, 4, 5, 5, 5, 6, 7, 12, 8, 7, 7, 7, 7, 15, 11, 11, 9, 12, 17, 15, 18, 18, 17, 15, 17...
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CS:GO VLA Stage 1 Dataset (5Hz Chunked)

Vision-Language-Action dataset for Counter-Strike: Global Offensive with action chunking, converted from the TeaPearce CS:GO dataset.

Overview

  • Frame rate: 5Hz (every 3rd frame)
  • Action chunking: 3 actions per sample (~200ms coverage)
  • Total samples: ~1.8M chunks
  • Split: train / test following Diamond split
  • Map: Dust2 deathmatch

Action Format

<|action_start|> m1_x m1_y [keys1] ; m2_x m2_y [keys2] ; m3_x m3_y [keys3] <|action_end|>

Examples:

<|action_start|> 0 0 ; 0 0 ; 0 0 <|action_end|>                              # idle
<|action_start|> 5 0 W ; 3 0 W ; 4 0 W <|action_end|>                        # walking
<|action_start|> -200 50 W L ; -50 10 L ; 10 0 W <|action_end|>              # flick shot

Each chunk contains the exact mouse delta and keys for that frame - no aggregation.

Schema

Column Type Description
id string Unique sample ID
episode_id string Source HDF5 file
chunk_idx int32 Chunk number within episode
frame_idx int32 Starting frame number
action string Text-formatted 3-action chunk
kill_flag int32 1 if any kill in chunk
death_flag int32 1 if any death in chunk
split string "train" or "test"
image_bytes bytes JPEG screenshot (first frame)

Usage

from datasets import load_dataset

# Load full dataset
ds = load_dataset("TESS-Computer/csgo-vla-stage1-5hz")

# Filter by split
train_ds = ds.filter(lambda x: x['split'] == 'train')
test_ds = ds.filter(lambda x: x['split'] == 'test')

Why 5Hz with Chunking?

  1. VLA inference speed: 62ms (16Hz) is too fast for current VLMs. 200ms (5Hz) is achievable.
  2. No information loss: Each chunk predicts exactly what the human did for 3 consecutive frames.
  3. World model sync: Diamond executes step(a1), step(a2), step(a3) then returns frame to VLA.

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