game_id string | nxer_name string | neuron_id int64 | branch_id int64 | branch_pot float64 | branch_pot_abs float64 | plateau_pot float64 | branch_thresh float64 | plateau_decay float64 | above_threshold int64 | has_plateau int64 |
|---|---|---|---|---|---|---|---|---|---|---|
TestGame_100_1857002674_2025-12-04T22-12-01Z | A | 0 | 0 | -0 | 0 | 0 | 0.713 | 620.767 | 0 | 0 |
TestGame_100_1857002674_2025-12-04T22-12-01Z | A | 0 | 1 | 0.00001 | 0.00001 | -0.509 | 0.885 | 610.972 | 0 | 0 |
TestGame_100_1857002674_2025-12-04T22-12-01Z | A | 0 | 2 | 0 | 0 | 0 | 0.792 | 657.884 | 0 | 0 |
TestGame_100_1857002674_2025-12-04T22-12-01Z | A | 0 | 3 | 0 | 0 | 0 | 0.755 | 689.749 | 0 | 0 |
TestGame_100_1857002674_2025-12-04T22-12-01Z | A | 1 | 0 | 0 | 0 | 0 | 0.731 | 552.582 | 0 | 0 |
TestGame_100_1857002674_2025-12-04T22-12-01Z | A | 1 | 1 | 0 | 0 | 0 | 0.754 | 487.593 | 0 | 0 |
TestGame_100_1857002674_2025-12-04T22-12-01Z | A | 1 | 2 | 0 | 0 | 0 | 0.855 | 595.78 | 0 | 0 |
TestGame_100_1857002674_2025-12-04T22-12-01Z | A | 1 | 3 | 0 | 0 | 0 | 0.718 | 500.14 | 0 | 0 |
TestGame_100_1857002674_2025-12-04T22-12-01Z | A | 2 | 0 | -0 | 0 | 0 | 0.678 | 563.882 | 0 | 0 |
TestGame_100_1857002674_2025-12-04T22-12-01Z | A | 2 | 1 | 0 | 0 | 0 | 0.804 | 519.314 | 0 | 0 |
TestGame_100_1857002674_2025-12-04T22-12-01Z | A | 2 | 2 | 0 | 0 | 0 | 0.813 | 475.718 | 0 | 0 |
TestGame_100_1857002674_2025-12-04T22-12-01Z | A | 2 | 3 | 0 | 0 | 0 | 0.789 | 537.406 | 0 | 0 |
TestGame_100_1857002674_2025-12-04T22-12-01Z | A | 3 | 0 | -0 | 0 | 0 | 0.754 | 616.294 | 0 | 0 |
TestGame_100_1857002674_2025-12-04T22-12-01Z | A | 3 | 1 | 0 | 0 | 0 | 0.795 | 469.761 | 0 | 0 |
TestGame_100_1857002674_2025-12-04T22-12-01Z | A | 3 | 2 | 0 | 0 | 0 | 0.647 | 541.983 | 0 | 0 |
TestGame_100_1857002674_2025-12-04T22-12-01Z | A | 3 | 3 | 0 | 0 | 0 | 0.892 | 517.728 | 0 | 0 |
TestGame_100_1857002674_2025-12-04T22-12-01Z | A | 4 | 0 | -0 | 0 | 0 | 0.749 | 525.451 | 0 | 0 |
TestGame_100_1857002674_2025-12-04T22-12-01Z | A | 4 | 1 | 0 | 0 | 0 | 0.668 | 557.653 | 0 | 0 |
TestGame_100_1857002674_2025-12-04T22-12-01Z | A | 4 | 2 | -0 | 0 | 0 | 0.775 | 481.096 | 0 | 0 |
TestGame_100_1857002674_2025-12-04T22-12-01Z | A | 4 | 3 | -0 | 0 | 0 | 0.748 | 475.83 | 0 | 0 |
TestGame_100_1857002674_2025-12-04T22-12-01Z | A | 5 | 0 | -0 | 0 | 0 | 0.801 | 608.656 | 0 | 0 |
TestGame_100_1857002674_2025-12-04T22-12-01Z | A | 5 | 1 | -0 | 0 | 0 | 0.734 | 497.954 | 0 | 0 |
TestGame_100_1857002674_2025-12-04T22-12-01Z | A | 5 | 2 | -0 | 0 | 0 | 0.663 | 523.745 | 0 | 0 |
TestGame_100_1857002674_2025-12-04T22-12-01Z | A | 5 | 3 | 0 | 0 | 0 | 0.801 | 581.57 | 0 | 0 |
TestGame_100_1857002674_2025-12-04T22-12-01Z | A | 6 | 0 | 0 | 0 | 0 | 0.798 | 527.448 | 0 | 0 |
TestGame_100_1857002674_2025-12-04T22-12-01Z | A | 6 | 1 | 0 | 0 | 0 | 0.832 | 612.051 | 0 | 0 |
TestGame_100_1857002674_2025-12-04T22-12-01Z | A | 6 | 2 | -0 | 0 | 0 | 0.637 | 589.677 | 0 | 0 |
TestGame_100_1857002674_2025-12-04T22-12-01Z | A | 6 | 3 | 0 | 0 | 0 | 0.729 | 551.23 | 0 | 0 |
TestGame_100_1857002674_2025-12-04T22-12-01Z | A | 7 | 0 | 0 | 0 | 0 | 0.845 | 476.905 | 0 | 0 |
TestGame_100_1857002674_2025-12-04T22-12-01Z | A | 7 | 1 | 0 | 0 | 0 | 0.679 | 587.717 | 0 | 0 |
TestGame_100_1857002674_2025-12-04T22-12-01Z | A | 7 | 2 | -0 | 0 | 0 | 0.779 | 684.565 | 0 | 0 |
TestGame_100_1857002674_2025-12-04T22-12-01Z | A | 7 | 3 | 0 | 0 | 0 | 0.656 | 537.443 | 0 | 0 |
TestGame_100_1857002674_2025-12-04T22-12-01Z | A | 8 | 0 | 0 | 0 | 0 | 0.83 | 553.297 | 0 | 0 |
TestGame_100_1857002674_2025-12-04T22-12-01Z | A | 8 | 1 | -0 | 0 | 0.419 | 0.608 | 624.58 | 0 | 1 |
TestGame_100_1857002674_2025-12-04T22-12-01Z | A | 8 | 2 | 0 | 0 | 0 | 0.797 | 472.587 | 0 | 0 |
TestGame_100_1857002674_2025-12-04T22-12-01Z | A | 8 | 3 | 0 | 0 | 0 | 0.695 | 643.831 | 0 | 0 |
TestGame_100_1857002674_2025-12-04T22-12-01Z | A | 9 | 0 | -0.00816 | 0.00816 | 0 | 0.826 | 615.17 | 0 | 0 |
TestGame_100_1857002674_2025-12-04T22-12-01Z | A | 9 | 1 | -0.00059 | 0.00059 | 0 | 0.692 | 662.596 | 0 | 0 |
TestGame_100_1857002674_2025-12-04T22-12-01Z | A | 9 | 2 | -0.00113 | 0.00113 | 0 | 0.824 | 636.119 | 0 | 0 |
TestGame_100_1857002674_2025-12-04T22-12-01Z | A | 9 | 3 | -0.00173 | 0.00173 | 0 | 0.814 | 536.855 | 0 | 0 |
TestGame_100_1857002674_2025-12-04T22-12-01Z | A | 10 | 0 | 0 | 0 | 0 | 0.701 | 673.118 | 0 | 0 |
TestGame_100_1857002674_2025-12-04T22-12-01Z | A | 10 | 1 | 0 | 0 | 0 | 0.83 | 583.282 | 0 | 0 |
TestGame_100_1857002674_2025-12-04T22-12-01Z | A | 10 | 2 | 0 | 0 | 0 | 0.612 | 532.316 | 0 | 0 |
TestGame_100_1857002674_2025-12-04T22-12-01Z | A | 10 | 3 | 0 | 0 | 0 | 0.84 | 608.957 | 0 | 0 |
TestGame_100_1857002674_2025-12-04T22-12-01Z | A | 11 | 0 | 0 | 0 | 0 | 0.65 | 688.438 | 0 | 0 |
TestGame_100_1857002674_2025-12-04T22-12-01Z | A | 11 | 1 | 0 | 0 | 0 | 0.779 | 508.611 | 0 | 0 |
TestGame_100_1857002674_2025-12-04T22-12-01Z | A | 11 | 2 | 0 | 0 | 0 | 0.679 | 476.826 | 0 | 0 |
TestGame_100_1857002674_2025-12-04T22-12-01Z | A | 11 | 3 | 0 | 0 | 0 | 0.787 | 505.663 | 0 | 0 |
TestGame_100_1857002674_2025-12-04T22-12-01Z | A | 12 | 0 | -0.00001 | 0.00001 | 0 | 0.695 | 690.668 | 0 | 0 |
TestGame_100_1857002674_2025-12-04T22-12-01Z | A | 12 | 1 | 0.00001 | 0.00001 | 0 | 0.733 | 529.41 | 0 | 0 |
TestGame_100_1857002674_2025-12-04T22-12-01Z | A | 12 | 2 | 0.00001 | 0.00001 | 0 | 0.781 | 495.733 | 0 | 0 |
TestGame_100_1857002674_2025-12-04T22-12-01Z | A | 12 | 3 | 0.00001 | 0.00001 | 0 | 0.789 | 657.756 | 0 | 0 |
TestGame_100_1857002674_2025-12-04T22-12-01Z | A | 13 | 0 | 0 | 0 | 0 | 0.676 | 643.326 | 0 | 0 |
TestGame_100_1857002674_2025-12-04T22-12-01Z | A | 13 | 1 | 0 | 0 | 0 | 0.777 | 474.371 | 0 | 0 |
TestGame_100_1857002674_2025-12-04T22-12-01Z | A | 13 | 2 | 0 | 0 | 0 | 0.881 | 534.519 | 0 | 0 |
TestGame_100_1857002674_2025-12-04T22-12-01Z | A | 13 | 3 | 0 | 0 | 0 | 0.798 | 641.851 | 0 | 0 |
TestGame_100_1857002674_2025-12-04T22-12-01Z | A | 14 | 0 | 0 | 0 | 0 | 0.74 | 512.322 | 0 | 0 |
TestGame_100_1857002674_2025-12-04T22-12-01Z | A | 14 | 1 | 0 | 0 | 0 | 0.739 | 657.008 | 0 | 0 |
TestGame_100_1857002674_2025-12-04T22-12-01Z | A | 14 | 2 | 0 | 0 | 0 | 0.817 | 660.286 | 0 | 0 |
TestGame_100_1857002674_2025-12-04T22-12-01Z | A | 14 | 3 | 0 | 0 | 0 | 0.717 | 535.673 | 0 | 0 |
TestGame_100_1857002674_2025-12-04T22-12-01Z | A | 15 | 0 | 0 | 0 | 0 | 0.63 | 686.744 | 0 | 0 |
TestGame_100_1857002674_2025-12-04T22-12-01Z | A | 15 | 1 | 0 | 0 | 0 | 0.629 | 608.475 | 0 | 0 |
TestGame_100_1857002674_2025-12-04T22-12-01Z | A | 15 | 2 | 0 | 0 | 0 | 0.744 | 631.014 | 0 | 0 |
TestGame_100_1857002674_2025-12-04T22-12-01Z | A | 15 | 3 | 0 | 0 | 0 | 0.739 | 616.281 | 0 | 0 |
TestGame_100_1857002674_2025-12-04T22-12-01Z | A | 16 | 0 | -0 | 0 | 0 | 0.798 | 687.727 | 0 | 0 |
TestGame_100_1857002674_2025-12-04T22-12-01Z | A | 16 | 1 | 0 | 0 | 0 | 0.837 | 496.269 | 0 | 0 |
TestGame_100_1857002674_2025-12-04T22-12-01Z | A | 16 | 2 | 0 | 0 | 0 | 0.672 | 494.597 | 0 | 0 |
TestGame_100_1857002674_2025-12-04T22-12-01Z | A | 16 | 3 | 0 | 0 | 0 | 0.762 | 572.326 | 0 | 0 |
TestGame_100_1857002674_2025-12-04T22-12-01Z | A | 17 | 0 | 0 | 0 | 0 | 0.627 | 479.23 | 0 | 0 |
TestGame_100_1857002674_2025-12-04T22-12-01Z | A | 17 | 1 | 0 | 0 | 0 | 0.848 | 485.647 | 0 | 0 |
TestGame_100_1857002674_2025-12-04T22-12-01Z | A | 17 | 2 | 0 | 0 | 0 | 0.852 | 677.137 | 0 | 0 |
TestGame_100_1857002674_2025-12-04T22-12-01Z | A | 17 | 3 | 0 | 0 | 0 | 0.656 | 690.773 | 0 | 0 |
TestGame_100_1857002674_2025-12-04T22-12-01Z | A | 18 | 0 | 0 | 0 | 0 | 0.613 | 573.819 | 0 | 0 |
TestGame_100_1857002674_2025-12-04T22-12-01Z | A | 18 | 1 | 0 | 0 | 0 | 0.771 | 496.505 | 0 | 0 |
TestGame_100_1857002674_2025-12-04T22-12-01Z | A | 18 | 2 | 0 | 0 | 0 | 0.665 | 465.654 | 0 | 0 |
TestGame_100_1857002674_2025-12-04T22-12-01Z | A | 18 | 3 | 0 | 0 | 0 | 0.607 | 524.477 | 0 | 0 |
TestGame_100_1857002674_2025-12-04T22-12-01Z | A | 19 | 0 | -0 | 0 | 0 | 0.659 | 550.292 | 0 | 0 |
TestGame_100_1857002674_2025-12-04T22-12-01Z | A | 19 | 1 | 0 | 0 | 0 | 0.87 | 589.831 | 0 | 0 |
TestGame_100_1857002674_2025-12-04T22-12-01Z | A | 19 | 2 | 0 | 0 | 0 | 0.657 | 664.384 | 0 | 0 |
TestGame_100_1857002674_2025-12-04T22-12-01Z | A | 19 | 3 | 0 | 0 | 0 | 0.841 | 686.703 | 0 | 0 |
TestGame_100_1857002674_2025-12-04T22-12-01Z | A | 20 | 0 | 0.0001 | 0.0001 | 0 | 0.851 | 664.337 | 0 | 0 |
TestGame_100_1857002674_2025-12-04T22-12-01Z | A | 20 | 1 | -0 | 0 | 0 | 0.706 | 575.549 | 0 | 0 |
TestGame_100_1857002674_2025-12-04T22-12-01Z | A | 20 | 2 | -0 | 0 | 0 | 0.83 | 551.524 | 0 | 0 |
TestGame_100_1857002674_2025-12-04T22-12-01Z | A | 20 | 3 | 0 | 0 | 0 | 0.798 | 543.114 | 0 | 0 |
TestGame_100_1857002674_2025-12-04T22-12-01Z | B | 0 | 0 | 0 | 0 | 0 | 0.482 | 509.028 | 0 | 0 |
TestGame_100_1857002674_2025-12-04T22-12-01Z | B | 0 | 1 | 0 | 0 | 0 | 0.67 | 547.228 | 0 | 0 |
TestGame_100_1857002674_2025-12-04T22-12-01Z | B | 0 | 2 | 0 | 0 | 0 | 0.471 | 466.697 | 0 | 0 |
TestGame_100_1857002674_2025-12-04T22-12-01Z | B | 0 | 3 | 0 | 0 | 0 | 0.58 | 558.45 | 0 | 0 |
TestGame_100_1857002674_2025-12-04T22-12-01Z | B | 1 | 0 | 0.00025 | 0.00025 | 0 | 0.632 | 578.352 | 0 | 0 |
TestGame_100_1857002674_2025-12-04T22-12-01Z | B | 1 | 1 | 0 | 0 | 0 | 0.555 | 552.708 | 0 | 0 |
TestGame_100_1857002674_2025-12-04T22-12-01Z | B | 1 | 2 | 0 | 0 | 0 | 0.621 | 483.72 | 0 | 0 |
TestGame_100_1857002674_2025-12-04T22-12-01Z | B | 1 | 3 | 0 | 0 | 0 | 0.634 | 541.414 | 0 | 0 |
TestGame_100_1857002674_2025-12-04T22-12-01Z | B | 2 | 0 | 0.181 | 0.181 | 0.535 | 0.591 | 505.995 | 0 | 1 |
TestGame_100_1857002674_2025-12-04T22-12-01Z | B | 2 | 1 | -0.00001 | 0.00001 | 0 | 0.47 | 542.715 | 0 | 0 |
TestGame_100_1857002674_2025-12-04T22-12-01Z | B | 2 | 2 | 0 | 0 | 0 | 0.5 | 516.619 | 0 | 0 |
TestGame_100_1857002674_2025-12-04T22-12-01Z | B | 2 | 3 | 0 | 0 | 0 | 0.457 | 444.101 | 0 | 0 |
TestGame_100_1857002674_2025-12-04T22-12-01Z | B | 3 | 0 | 0.00018 | 0.00018 | 0 | 0.5 | 528.295 | 0 | 0 |
TestGame_100_1857002674_2025-12-04T22-12-01Z | B | 3 | 1 | 0.00001 | 0.00001 | 0 | 0.58 | 521.027 | 0 | 0 |
TestGame_100_1857002674_2025-12-04T22-12-01Z | B | 3 | 2 | 0 | 0 | 0 | 0.532 | 594.083 | 0 | 0 |
TestGame_100_1857002674_2025-12-04T22-12-01Z | B | 3 | 3 | 0 | 0 | 0 | 0.506 | 496.49 | 0 | 0 |
NeuraxonLife2-1M: Artificial Life Neuraxon Neural Network Simulation Dataset
Dataset Description
The NeuraxonLife 2.0 1M Dataset contains detailed simulation data from an artificial life environment where autonomous agents ("NxErs") evolve biologically-plausible Neuraxon neural networks. This dataset captures the complete neural architecture, synaptic connectivity, neuromodulation states, and behavioral performance metrics of evolved artificial organisms.
Update 12/10/25: Added A Full version to include also each full game info captured check NeuraxonLife2-1MFull_manifest.json for details
Dataset Summary
This dataset provides a unique window into how neural networks evolve under survival pressure in a simulated ecosystem. Each NxEr (Neuraxon Entity) is an autonomous agent with:
- A Neuraxon neural network (https://www.researchgate.net/publication/397331336_Neuraxon ) with dendritic computation
- Multi-timescale synaptic plasticity (fast, slow, meta)
- Four neuromodulatory systems (dopamine, serotonin, acetylcholine, norepinephrine)
- Behavioral capabilities (movement, foraging, mating)
- Evolutionary fitness tracking
Supported Tasks
- Neural Architecture Analysis: Study evolved network topologies
- Synaptic Weight Distribution: Analyze learned connection patterns
- Neuromodulation Research: Investigate modulator dynamics
- Fitness Prediction: Predict agent fitness from neural parameters
- Evolutionary Dynamics: Track neural evolution across generations
Dataset Structure
The dataset consists of four interconnected tables stored as separate Parquet files:
/
βββ neuraxonLife2-1M_nxers.parquet # Agent-level data
βββ neuraxonLife2-1M_neurons.parquet # Neuron-level data
βββ neuraxonLife2-1M_synapses.parquet # Synapse-level data
βββ neuraxonLife2-1M_branches.parquet # Dendritic branch data
βββ neuraxonLife2-1M_manifest.json # Dataset metadata
βββ README.md # This file
Data Tables
1. NxErs Table (neuraxonLife2-1M_nxers.parquet)
Agent-level data containing identity, attributes, neural network parameters, and performance metrics.
| Column | Type | Description |
|---|---|---|
| Identifiers | ||
game_id |
string | Unique game/simulation identifier |
nxer_id |
int | Agent ID within the game |
nxer_name |
string | Agent name |
| Game Context | ||
game_step |
int | Current simulation tick |
game_births |
int | Total births in game |
game_deaths |
int | Total deaths in game |
game_index |
int | Game sequence index |
| World Configuration | ||
NxWorldSize |
int | World grid size |
NxWorldSea |
float | Sea proportion (0-1) |
NxWorldRocks |
float | Rock proportion (0-1) |
MaxFood |
int | Maximum food items |
MaxNeurons |
int | Maximum neurons per agent |
| Basic Attributes | ||
is_male |
int | Gender (1=male, 0=female) |
gender |
string | "Male" or "Female" |
can_land |
int | Can traverse land (0/1) |
can_sea |
int | Can traverse sea (0/1) |
terrain |
string | "Land", "Sea", or "Amphibious" |
alive |
int | Alive status (0/1) |
food |
float | Current food/energy level |
| Color | ||
color_r |
int | Red component (0-255) |
color_g |
int | Green component (0-255) |
color_b |
int | Blue component (0-255) |
| Sensory | ||
vision_range |
int | Vision distance in tiles |
smell_radius |
int | Smell detection radius |
heading |
int | Current heading direction |
clan_id |
int | Clan affiliation (-1 if none) |
| Position | ||
pos_x |
int | Current X position |
pos_y |
int | Current Y position |
last_pos_x |
int | Previous X position |
last_pos_y |
int | Previous Y position |
| Lifecycle | ||
born_ts |
float | Birth timestamp |
died_ts |
float | Death timestamp (0 if alive) |
ticks_per_action |
int | Action frequency |
visited_count |
int | Unique positions visited |
| Behavioral State | ||
is_harvesting |
int | Currently harvesting (0/1) |
is_mating |
int | Currently mating (0/1) |
dopamine_boost_ticks |
int | Dopamine boost duration |
| Lineage | ||
has_parents |
int | Has known parents (0/1) |
parent_count |
int | Number of parents |
| Neural Inputs | ||
last_input_0 to last_input_5 |
float | Last sensory inputs |
last_output_o4 |
int | Last O4 output |
| Performance Stats | ||
food_found |
float | Total food discovered |
food_taken |
float | Total food consumed |
explored |
int | Tiles explored |
time_lived |
float | Lifetime in seconds |
mates |
int | Successful matings |
energy_eff |
float | Energy efficiency score |
temporal_sync |
float | Temporal synchronization |
fitness |
float | Overall fitness score |
| Network Topology | ||
n_input |
int | Input neuron count |
n_hidden |
int | Hidden neuron count |
n_output |
int | Output neuron count |
n_total |
int | Total neuron count |
n_synapses |
int | Total synapse count |
conn_density |
float | Connection density |
conn_prob |
float | Connection probability |
small_world_k |
int | Small-world k parameter |
rewire_prob |
float | Rewiring probability |
pref_attach |
int | Preferential attachment (0/1) |
max_axon_delay |
float | Maximum axonal delay |
| Network Time | ||
net_dt |
float | Simulation timestep |
net_min_dt |
float | Minimum timestep |
net_max_dt |
float | Maximum timestep |
activity_threshold |
float | Activity threshold |
| Neuron Parameters | ||
membrane_tau |
float | Membrane time constant |
thresh_exc |
float | Excitatory threshold |
thresh_inh |
float | Inhibitory threshold |
adaptation |
float | Adaptation rate |
spont_rate |
float | Spontaneous firing rate |
health_decay |
float | Health decay rate |
| Dendritic Parameters | ||
n_branches |
int | Branches per neuron |
branch_thresh |
float | Branch threshold |
plateau_decay |
float | Plateau decay constant |
| Synaptic Time Constants | ||
tau_fast |
float | Fast synapse tau |
tau_slow |
float | Slow synapse tau |
tau_meta |
float | Metaplasticity tau |
tau_ltp |
float | LTP time constant |
tau_ltd |
float | LTD time constant |
| Weight Initialization | ||
w_fast_min/max |
float | Fast weight bounds |
w_slow_min/max |
float | Slow weight bounds |
w_meta_min/max |
float | Meta weight bounds |
| Learning & Plasticity | ||
learn_rate |
float | Base learning rate |
stdp_window |
float | STDP window size |
plast_thresh |
float | Plasticity threshold |
assoc_strength |
float | Associativity strength |
| Structural Plasticity | ||
syn_integrity |
float | Integrity threshold |
syn_form_prob |
float | Synapse formation prob |
syn_death_prob |
float | Synapse death prob |
neuron_death |
float | Neuron death threshold |
| Neuromodulation Baselines | ||
da_base |
float | Dopamine baseline |
ser_base |
float | Serotonin baseline |
ach_base |
float | Acetylcholine baseline |
ne_base |
float | Norepinephrine baseline |
| Neuromodulation Thresholds | ||
da_high/low |
float | Dopamine thresholds |
ser_high/low |
float | Serotonin thresholds |
ach_high/low |
float | Acetylcholine thresholds |
ne_high/low |
float | Norepinephrine thresholds |
neuromod_decay |
float | Modulator decay rate |
diffusion |
float | Diffusion rate |
| Oscillators | ||
osc_low/mid/high |
float | Oscillator frequencies |
osc_strength |
float | Oscillator strength |
phase_coupling |
float | Phase coupling strength |
| Energy Metabolism | ||
energy_base |
float | Baseline energy |
firing_cost |
float | Firing energy cost |
plast_cost |
float | Plasticity energy cost |
metabolic_rate |
float | Metabolic rate |
recovery_rate |
float | Energy recovery rate |
| Homeostasis | ||
target_fire_rate |
float | Target firing rate |
homeo_plast_rate |
float | Homeostatic plasticity |
| AIGarth/ITU | ||
itu_radius |
int | ITU circle radius |
evol_interval |
int | Evolution interval |
fit_temporal_w |
float | Temporal fitness weight |
fit_energy_w |
float | Energy fitness weight |
fit_pattern_w |
float | Pattern fitness weight |
| Current Neuromodulators | ||
curr_da |
float | Current dopamine |
curr_ser |
float | Current serotonin |
curr_ach |
float | Current acetylcholine |
curr_ne |
float | Current norepinephrine |
| Network State | ||
net_time |
float | Network simulation time |
net_steps |
int | Network step count |
branching_ratio |
float | Criticality measure |
energy_consumed |
float | Total energy consumed |
itu_circle_count |
int | ITU circle count |
2. Neurons Table (neuraxonLife2-1M_neurons.parquet)
Individual neuron data within each agent's neural network.
| Column | Type | Description |
|---|---|---|
game_id |
string | Game identifier |
nxer_name |
string | Parent agent name |
neuron_id |
int | Neuron ID |
type |
string | Neuron type ("input", "hidden", "output") |
type_from_data |
string | Type from raw data |
| Core State | ||
membrane_pot |
float | Membrane potential |
trinary |
int | Trinary state (-1, 0, 1) |
trinary_label |
string | "Inhibitory", "Neutral", "Excitatory" |
adaptation |
float | Adaptation level |
health |
float | Neuron health (0-1) |
is_active |
int | Active status (0/1) |
energy |
float | Energy level |
| Oscillation | ||
phase |
float | Current phase |
nat_freq |
float | Natural frequency |
intrinsic_ts |
float | Intrinsic timescale |
| ITU | ||
circle_id |
int | ITU circle ID (-1 if none) |
neuron_fitness |
float | Neuron fitness score |
| Individual Parameters | ||
ind_membrane_tau |
float | Individual membrane tau |
ind_thresh_exc |
float | Individual excitatory threshold |
ind_thresh_inh |
float | Individual inhibitory threshold |
ind_adaptation |
float | Individual adaptation rate |
ind_spont_rate |
float | Individual spontaneous rate |
ind_health_decay |
float | Individual health decay |
ind_energy_base |
float | Individual energy baseline |
ind_firing_cost |
float | Individual firing cost |
ind_plast_cost |
float | Individual plasticity cost |
ind_metabolic |
float | Individual metabolic rate |
ind_recovery |
float | Individual recovery rate |
| Dendritic Statistics | ||
n_branches |
int | Number of dendritic branches |
branch_pot_mean/std/min/max |
float | Branch potential statistics |
plateau_mean/max |
float | Plateau potential statistics |
branch_thresh_mean/std |
float | Branch threshold statistics |
plateau_decay_mean |
float | Mean plateau decay |
3. Synapses Table (neuraxonLife2-1M_synapses.parquet)
Synaptic connection data between neurons.
| Column | Type | Description |
|---|---|---|
game_id |
string | Game identifier |
nxer_name |
string | Parent agent name |
pre_id |
int | Presynaptic neuron ID |
post_id |
int | Postsynaptic neuron ID |
| Weights | ||
w_fast |
float | Fast synaptic weight |
w_slow |
float | Slow synaptic weight |
w_meta |
float | Meta-plasticity weight |
w_total |
float | w_fast + w_slow |
w_abs |
float | |w_fast| + |w_slow| |
w_fast_abs |
float | |w_fast| |
w_slow_abs |
float | |w_slow| |
w_meta_abs |
float | |w_meta| |
| Flags | ||
is_silent |
int | Silent synapse (0/1) |
is_modulatory |
int | Modulatory synapse (0/1) |
syn_type |
string | Synapse type string |
is_ionotropic_fast |
int | Fast ionotropic (0/1) |
is_ionotropic_slow |
int | Slow ionotropic (0/1) |
is_metabotropic |
int | Metabotropic (0/1) |
| Properties | ||
integrity |
float | Synapse integrity (0-1) |
axon_delay |
float | Axonal delay |
learn_mod |
float | Learning rate modifier |
delta_w |
float | Potential weight change |
| Individual Time Constants | ||
ind_tau_fast |
float | Individual tau fast |
ind_tau_slow |
float | Individual tau slow |
ind_tau_meta |
float | Individual tau meta |
ind_tau_ltp |
float | Individual tau LTP |
ind_tau_ltd |
float | Individual tau LTD |
ind_learn_rate |
float | Individual learning rate |
ind_plast_thresh |
float | Individual plasticity threshold |
| Derived Metrics | ||
tau_ratio_fast_slow |
float | tau_fast / tau_slow |
tau_ratio_ltp_ltd |
float | tau_ltp / tau_ltd |
4. Branches Table (neuraxonLife2-1M_branches.parquet)
Dendritic branch data for detailed dendritic computation.
| Column | Type | Description |
|---|---|---|
game_id |
string | Game identifier |
nxer_name |
string | Parent agent name |
neuron_id |
int | Parent neuron ID |
branch_id |
int | Branch ID |
branch_pot |
float | Branch potential |
branch_pot_abs |
float | |branch_pot| |
plateau_pot |
float | Plateau potential |
branch_thresh |
float | Branch threshold |
plateau_decay |
float | Plateau decay constant |
above_threshold |
int | Above threshold (0/1) |
has_plateau |
int | Has plateau (0/1) |
Relationships Between Tables
NxErs (1) βββββββ¬βββββββββ (N) Neurons
β
ββββββββββ (N) Synapses
Neurons (1) ββββββββββββββ (N) Branches
- NxErs β Neurons: One NxEr contains multiple neurons (join on
game_id+nxer_name) - NxErs β Synapses: One NxEr contains multiple synapses (join on
game_id+nxer_name) - Neurons β Branches: One neuron contains multiple dendritic branches (join on
game_id+nxer_name+neuron_id) - Synapses β Neurons:
pre_idandpost_idreferenceneuron_idwithin the same NxEr
Usage
Loading with Python (pandas)
import pandas as pd
# Load individual tables
nxers = pd.read_parquet('neuraxonLife2-1M_nxers.parquet')
neurons = pd.read_parquet('neuraxonLife2-1M_neurons.parquet')
synapses = pd.read_parquet('neuraxonLife2-1M_synapses.parquet')
branches = pd.read_parquet('neuraxonLife2-1M_branches.parquet')
# Example: Get all neurons for a specific agent
agent_neurons = neurons[neurons['nxer_name'] == 'NxEr_42']
# Example: Analyze fitness vs network topology
import matplotlib.pyplot as plt
plt.scatter(nxers['n_synapses'], nxers['fitness'])
plt.xlabel('Number of Synapses')
plt.ylabel('Fitness Score')
plt.show()
Loading with Hugging Face Datasets
from datasets import load_dataset
# Load from Hugging Face Hub
dataset = load_dataset("DavidVivancos/NeuraxonLife2-1M")
# Access tables
nxers = dataset['nxers']
neurons = dataset['neurons']
Example Analyses
1. Fitness Prediction
from sklearn.ensemble import RandomForestRegressor
from sklearn.model_selection import train_test_split
features = ['n_synapses', 'conn_density', 'curr_da', 'curr_ser',
'membrane_tau', 'learn_rate', 'n_hidden']
X = nxers[features]
y = nxers['fitness']
X_train, X_test, y_train, y_test = train_test_split(X, y, test_size=0.2)
model = RandomForestRegressor()
model.fit(X_train, y_train)
print(f"RΒ² Score: {model.score(X_test, y_test):.3f}")
2. Synaptic Weight Analysis
# Weight distribution by synapse type
synapses.groupby('syn_type')['w_fast'].describe()
# Excitatory vs inhibitory balance
exc_weights = synapses[synapses['w_fast'] > 0]['w_fast'].sum()
inh_weights = synapses[synapses['w_fast'] < 0]['w_fast'].abs().sum()
print(f"E/I Ratio: {exc_weights / inh_weights:.2f}")
3. Network Topology
import networkx as nx
# Build graph for one agent
agent_synapses = synapses[synapses['nxer_name'] == 'NxEr_42']
G = nx.DiGraph()
for _, syn in agent_synapses.iterrows():
G.add_edge(syn['pre_id'], syn['post_id'], weight=syn['w_fast'])
# Analyze topology
print(f"Clustering coefficient: {nx.average_clustering(G):.3f}")
print(f"Average path length: {nx.average_shortest_path_length(G):.3f}")
Dataset Creation
This dataset was generated using the Neuraxon Artificial Life simulation Research framework 2.0.
The extraction process:
- 1000s of Test Games where performed, that saved 1000s of json files
- Then Loading game state JSON files from simulation runs
- Extracting hierarchical data (agents β neurons β synapses β branches)
- Converting to columnar Parquet format with Snappy compression
- Validating data integrity and relationships
Citation
If you use this dataset, please cite:
@dataset{NeuraxonLife2-1M,
title={Neuraxon: Artificial Life 2.0 BioInspired Neural Network Simulation 1M Dataset},
author={Vivancos, David and Sanchez, Jose},
year={2025},
publisher={Hugging Face},
url={https://huggingface.co/datasets/DavidVivancos/NeuraxonLife2-1M}
}
License
This dataset is released under the CC BY 4.0 license.
Additional Information
Authors
- David Vivancos / Artificiology Research https://artificiology.com/ - Qubic Science https://qubic.org/
- Dr. Jose Sanchez / UNIR - Qubic Science https://qubic.org/
Dataset Curators
- David Vivancos / Artificiology Research https://artificiology.com/ - Qubic Science https://qubic.org/
- Dr. Jose Sanchez / UNIR - Qubic Science https://qubic.org/
Version History
- v1.0.0 (2025): Initial release
Contact
For questions or issues, please open a GitHub issue here https://github.com/DavidVivancos/Neuraxon or contact [vivancos@vivancos.com].
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