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| layout(local_size_x = BLOCK_SIZE, local_size_y = 1, local_size_z = 1) in; | |
| layout (binding = 0) readonly buffer A {A_TYPE data_a[];}; | |
| layout (binding = 1) readonly buffer B {B_TYPE data_b[];}; | |
| layout (binding = 2) writeonly buffer D {D_TYPE dst[];}; | |
| layout (push_constant) uniform parameter | |
| { | |
| uint ncols_x; | |
| uint nrows_x; | |
| uint row_stride_x; | |
| uint channel_stride_x; | |
| uint channel_x_divisor; | |
| uint b_offset; | |
| uint d_offset; | |
| } p; | |
| shared FLOAT_TYPE tmp[BLOCK_SIZE]; | |
| void main() { | |
| const uint tid = gl_LocalInvocationID.x; | |
| const uint row_x = gl_GlobalInvocationID.y; | |
| const uint channel = gl_GlobalInvocationID.z; | |
| const uint channel_x = channel / p.channel_x_divisor; | |
| const uint nrows_y = p.ncols_x; | |
| const uint nrows_dst = p.nrows_x; | |
| const uint row_dst = row_x; | |
| const uint idst = channel*nrows_dst + row_dst; | |
| tmp[tid] = 0.0f; | |
| for (uint col_x0 = 0; col_x0 < p.ncols_x; col_x0 += BLOCK_SIZE) { | |
| const uint col_x = col_x0 + tid; | |
| if (col_x >= p.ncols_x) { | |
| break; | |
| } | |
| const uint row_y = col_x; | |
| const uint ix = channel_x*p.channel_stride_x + row_x*p.row_stride_x + col_x; | |
| const uint iy = channel*nrows_y + row_y; | |
| const FLOAT_TYPE xi = FLOAT_TYPE(data_a[ix]); | |
| tmp[tid] = fma(xi, FLOAT_TYPE(data_b[iy]), tmp[tid]); | |
| } | |
| // sum up partial sums and write back result | |
| barrier(); | |
| [[unroll]] for (int s = BLOCK_SIZE / 2; s > 0; s >>= 1) { | |
| if (tid < s) { | |
| tmp[tid] += tmp[tid + s]; | |
| } | |
| barrier(); | |
| } | |
| if (tid == 0) { | |
| dst[idst] = tmp[0]; | |
| } | |
| } | |