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Nov 11

Video-Coder: Reinforcing Agentic Coding for Video Generation

Recent years have witnessed remarkable progress in video generation in terms of visual quality and temporal consistency. However, generating videos with precise spatial structure, coherent motion dynamics, and controllable scene composition remains challenging. In this paper, we introduce Video-Coder, the first attempt to train a code-driven video generation agent, which autonomously writes and executes code to construct a dynamic 3D scene (Draft Video) that provides structure and motion signals to downstream video generators. To support this paradigm, we design a dedicated data pipeline and curate two high-quality datasets, Video-Coder-SFT-6k and Video-Coder-RL-2k, which contain diverse prompts and ground-truth reference videos. We further develop the Video- Coder Harness, a unified interactive environment integrating code execution, 3D scene rendering, and execution feedback for agent training and inference. We then train Video-Coder with SFT fol- lowed by harness-native agentic reinforcement learning with dual reward feedback, which combines execution-based and video-based rewards. Additionally, we design an annealing training strategy that gradually reduces the execution reward over time, allowing the model to rely more on the video reward in the later training stages. Experiments show that Video-Coder achieves significant gains, improving Minimax-H3 by approximately 7 points on PhyGenBench and 24 points on VBench-2.0. We hope this work can serve as an open foundation for coding agents in video generation, and we fully open-source our data, models, and code

TEMPLE:Temporal Preference Learning of Video LLMs via Difficulty Scheduling and Pre-SFT Alignment

Video Large Language Models (Video LLMs) have achieved significant success by leveraging a two-stage paradigm: pretraining on large-scale video-text data for vision-language alignment, followed by supervised fine-tuning (SFT) for task-specific capabilities. However, existing approaches struggle with temporal reasoning due to weak temporal correspondence in the data and reliance on the next-token prediction paradigm during training. To address these limitations, we propose TEMPLE (TEMporal Preference Learning), a systematic framework that enhances Video LLMs' temporal reasoning capabilities through Direct Preference Optimization (DPO). To facilitate this, we introduce an automated preference data generation pipeline that systematically constructs preference pairs by selecting videos that are rich in temporal information, designing video-specific perturbation strategies, and finally evaluating model responses on clean and perturbed video inputs. Our temporal alignment features two key innovations: curriculum learning which that progressively increases perturbation difficulty to improve model robustness and adaptability; and "Pre-SFT Alignment'', applying preference optimization before instruction tuning to prioritize fine-grained temporal comprehension. Extensive experiments demonstrate that our approach consistently improves Video LLM performance across multiple benchmarks with a relatively small set of self-generated DPO data. We further analyze the transferability of DPO data across architectures and the role of difficulty scheduling in optimization. Our findings highlight our TEMPLE as a scalable and efficient complement to SFT-based methods, paving the way for developing reliable Video LLMs. Code is available at https://github.com/lscpku/TEMPLE.

  • 10 authors
·
Mar 21, 2025

PhysOPSD: Code as Privilege for Physically Plausible Video Generation

While modern video generative models achieve remarkable visual fidelity, they remain noticeably brittle when generating physically plausible dynamics and complex interactions. Targeted post-training is crucial, yet supervised fine-tuning suffers from offline state mismatch, and reinforcement learning is hindered by sparse, ill-defined physical reward functions. On-Policy (Self-)Distillation (OPSD) reconciles on-policy rollouts with dense corrective feedback, shifting the core challenge to designing effective privileged context. However, conventional modalities fall short: text prompts are inherently declarative, whereas real reference videos heavily entangle physical laws with visual appearance without parametric control. To this end, we propose PhysOPSD, introducing executable code as privileged physical context for video generation. Unlike static visual observations, executable code instantiates an editable physical world with intrinsic abstraction and controllability. Powered by PhysOPSD-Engine, we translate real-world physical scenarios into verifiable simulation programs. PhysOPSD then incorporates (i) dual-level physical privilege to bridge the information gap via an intermediate bottleneck, alongside (ii) controlled physical variations under shared rollout noise to expose causal dynamic shifts. Extensive experiments demonstrate that PhysOPSD substantially improves physical plausibility across diverse backbones, outperforming SFT and RL baselines with only 3K samples, while preserving general video generation quality.

AlibabaTongyiLab TongyiLab
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Nov 8 1