HSImul3R: Physics-in-the-Loop Reconstruction of Simulation-Ready Human-Scene Interactions
Abstract
HSImul3R presents a unified framework for 3D reconstruction of human-scene interactions that bridges the perception-simulation gap through physics-grounded bidirectional optimization and reinforcement learning.
We present HSImul3R, a unified framework for simulation-ready 3D reconstruction of human-scene interactions (HSI) from casual captures, including sparse-view images and monocular videos. Existing methods suffer from a perception-simulation gap: visually plausible reconstructions often violate physical constraints, leading to instability in physics engines and failure in embodied AI applications. To bridge this gap, we introduce a physically-grounded bi-directional optimization pipeline that treats the physics simulator as an active supervisor to jointly refine human dynamics and scene geometry. In the forward direction, we employ Scene-targeted Reinforcement Learning to optimize human motion under dual supervision of motion fidelity and contact stability. In the reverse direction, we propose Direct Simulation Reward Optimization, which leverages simulation feedback on gravitational stability and interaction success to refine scene geometry. We further present HSIBench, a new benchmark with diverse objects and interaction scenarios. Extensive experiments demonstrate that HSImul3R produces the first stable, simulation-ready HSI reconstructions and can be directly deployed to real-world humanoid robots.
Community
This is an automated message from the Librarian Bot. I found the following papers similar to this paper.
The following papers were recommended by the Semantic Scholar API
- EmbodMocap: In-the-Wild 4D Human-Scene Reconstruction for Embodied Agents (2026)
- AGILE: Hand-Object Interaction Reconstruction from Video via Agentic Generation (2026)
- MeshMimic: Geometry-Aware Humanoid Motion Learning through 3D Scene Reconstruction (2026)
- ArtHOI: Articulated Human-Object Interaction Synthesis by 4D Reconstruction from Video Priors (2026)
- AeroDGS: Physically Consistent Dynamic Gaussian Splatting for Single-Sequence Aerial 4D Reconstruction (2026)
- Real-to-Sim for Highly Cluttered Environments via Physics-Consistent Inter-Object Reasoning (2026)
- PhysAlign: Physics-Coherent Image-to-Video Generation through Feature and 3D Representation Alignment (2026)
Please give a thumbs up to this comment if you found it helpful!
If you want recommendations for any Paper on Hugging Face checkout this Space
You can directly ask Librarian Bot for paper recommendations by tagging it in a comment: @librarian-bot recommend
Models citing this paper 0
No model linking this paper
Datasets citing this paper 0
No dataset linking this paper
Spaces citing this paper 0
No Space linking this paper