Sam Bahrami commited on
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0b05847
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1 Parent(s): 69af615

Update README with rerendered layout depth and normal fields

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  1. README.md +9 -1
README.md CHANGED
@@ -25,6 +25,10 @@ dataset_info:
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  dtype: image
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  - name: layout_normal
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  dtype: image
 
 
 
 
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  - name: seen_mask
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  dtype: image
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  - name: json
@@ -58,7 +62,7 @@ See project page for details on this repository https://sambahrami.com/room_enve
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  Original dataset https://github.com/apple/ml-hypersim
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  License https://creativecommons.org/licenses/by-nc-sa/3.0/
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- Modifications include creating point clouds from the Hypersim dataset and re-rendering depth maps with all objects removed, retaining the first structural layout surface for each example and its normal map.
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  This dataset is derived from the Hypersim dataset by Apple Inc., licensed under CC BY-NC-SA 3.0.
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@@ -85,6 +89,8 @@ sample["depth"] # PIL Image — first-surface depth map (16-bit graysca
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  sample["normal"] # PIL Image — first-surface normal map (16-bit RGB)
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  sample["layout_depth"] # PIL Image — layout depth map (16-bit grayscale)
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  sample["layout_normal"] # PIL Image — layout-layer normal map (16-bit RGB)
 
 
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  sample["seen_mask"] # PIL Image — visibility mask (8-bit grayscale)
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  sample["json"] # dict with metadata:
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  # sample["json"]["scene"] — scene identifier, e.g. "ai_001_001"
@@ -104,5 +110,7 @@ Each sample contains paired images of an indoor scene with all objects removed,
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  | `normal` | Surface normal of the first visible structural surface | 1024×768 16-bit RGB PNG |
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  | `layout_depth` | Layout-layer depth map | 1024×768 16-bit grayscale PNG |
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  | `layout_normal` | Layout-layer surface normal map | 1024×768 16-bit RGB PNG |
 
 
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  | `seen_mask` | Visibility/validity mask | 1024×768 8-bit grayscale PNG |
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  | `json` | Metadata dict with `scene`, `camera`, `frame`, and 3×3 `intrinsics` matrix | JSON |
 
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  dtype: image
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  - name: layout_normal
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  dtype: image
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+ - name: layout_depth_rerendered
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+ dtype: image
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+ - name: layout_normal_rerendered
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+ dtype: image
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  - name: seen_mask
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  dtype: image
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  - name: json
 
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  Original dataset https://github.com/apple/ml-hypersim
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  License https://creativecommons.org/licenses/by-nc-sa/3.0/
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+ Modifications include creating point clouds from the Hypersim dataset and re-rendering depth maps with all objects removed, retaining the first structural layout surface for each example and its normal map. Additionally, rerendered versions of the layout depth and normal maps are provided, which exclude class 0 and use an improved rasterisation method for better visual quality.
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  This dataset is derived from the Hypersim dataset by Apple Inc., licensed under CC BY-NC-SA 3.0.
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  sample["normal"] # PIL Image — first-surface normal map (16-bit RGB)
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  sample["layout_depth"] # PIL Image — layout depth map (16-bit grayscale)
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  sample["layout_normal"] # PIL Image — layout-layer normal map (16-bit RGB)
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+ sample["layout_depth_rerendered"] # PIL Image — rerendered layout depth (16-bit grayscale, no class 0)
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+ sample["layout_normal_rerendered"] # PIL Image — rerendered layout normal (16-bit RGB, no class 0)
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  sample["seen_mask"] # PIL Image — visibility mask (8-bit grayscale)
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  sample["json"] # dict with metadata:
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  # sample["json"]["scene"] — scene identifier, e.g. "ai_001_001"
 
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  | `normal` | Surface normal of the first visible structural surface | 1024×768 16-bit RGB PNG |
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  | `layout_depth` | Layout-layer depth map | 1024×768 16-bit grayscale PNG |
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  | `layout_normal` | Layout-layer surface normal map | 1024×768 16-bit RGB PNG |
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+ | `layout_depth_rerendered` | Rerendered layout depth (no class 0, improved rasterisation) | 1024×768 16-bit grayscale PNG |
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+ | `layout_normal_rerendered` | Rerendered layout normal (no class 0, improved rasterisation) | 1024×768 16-bit RGB PNG |
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  | `seen_mask` | Visibility/validity mask | 1024×768 8-bit grayscale PNG |
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  | `json` | Metadata dict with `scene`, `camera`, `frame`, and 3×3 `intrinsics` matrix | JSON |